DrawableItems item;
LttvHooks *hook;
};
-
+#if 0
/*
* We define here each items that can be drawn, together with their
* associated priority. Many item types can have the same priority,
30, /* ITEM_POINT */
10 /* ITEM_BACKGROUND */
};
+#endif //0
/*
* Here are the different structures describing each item type that can be
* different items.
*/
-__inline gboolean draw_text( void *hook_data, void *call_data);
-__inline gboolean draw_icon( void *hook_data, void *call_data);
-__inline gboolean draw_line( void *hook_data, void *call_data);
-__inline gboolean draw_arc( void *hook_data, void *call_data);
-__inline gboolean draw_bg( void *hook_data, void *call_data);
+gboolean draw_text( void *hook_data, void *call_data);
+gboolean draw_icon( void *hook_data, void *call_data);
+gboolean draw_line( void *hook_data, void *call_data);
+gboolean draw_arc( void *hook_data, void *call_data);
+gboolean draw_bg( void *hook_data, void *call_data);
#endif // _DRAW_ITEM_H