+ &x);
+
+
+ /* Jump over draw if we are at the same x position */
+ if(unlikely(x == hashed_process_data->x.middle &&
+ hashed_process_data->x.middle_used))
+ {
+ if(unlikely(hashed_process_data->x.middle_marked == FALSE)) {
+ /* Draw collision indicator */
+ gdk_gc_set_foreground(drawing->gc, &drawing_colors[COL_WHITE]);
+ gdk_draw_point(hashed_process_data->pixmap,
+ drawing->gc,
+ x,
+ (hashed_process_data->height/2)-3);
+ hashed_process_data->x.middle_marked = TRUE;
+ }
+ /* jump */
+ } else {
+ DrawContext draw_context;
+
+ /* Now create the drawing context that will be used to draw
+ * items related to the last state. */
+ draw_context.drawable = hashed_process_data->pixmap;
+ draw_context.gc = drawing->gc;
+ draw_context.pango_layout = drawing->pango_layout;
+ draw_context.drawinfo.start.x = hashed_process_data->x.middle;
+ draw_context.drawinfo.end.x = x;
+
+ draw_context.drawinfo.y.over = 1;
+ draw_context.drawinfo.y.middle = (hashed_process_data->height/2);
+ draw_context.drawinfo.y.under = hashed_process_data->height;
+
+ draw_context.drawinfo.start.offset.over = 0;
+ draw_context.drawinfo.start.offset.middle = 0;
+ draw_context.drawinfo.start.offset.under = 0;
+ draw_context.drawinfo.end.offset.over = 0;
+ draw_context.drawinfo.end.offset.middle = 0;
+ draw_context.drawinfo.end.offset.under = 0;
+
+ {
+ /* Draw the line */
+ PropertiesLine prop_line = prepare_s_e_line(process);
+ draw_line((void*)&prop_line, (void*)&draw_context);
+
+ }
+ /* become the last x position */
+ hashed_process_data->x.middle = x;
+ hashed_process_data->x.middle_used = TRUE;
+ hashed_process_data->x.middle_marked = FALSE;
+
+ /* Calculate the next good time */
+ convert_pixels_to_time(width, x+1, time_window,
+ &hashed_process_data->next_good_time);
+ }